Kveta Pacovska’s MitterNachtSpiel (”MidNightPlay”) is one of the best examples of interactive art and narrative. It uses interface and context to open up and encourage exploration. As J.C. Herz notes, this is how interactive pieces should be (”Making Art…”).
MitterNachtSpiel is an elegant piece of interactive artistic storytelling, the only words involved are on the packaging, which basically set up the context that on nights when the moon is not in the sky, it is actually down on earth at a play, and the moon and cast of characters interweave in a dreamlike fluidity from place to place and activity to activity as sights and sounds echo and entwine in a midnight play. It deftly weaves sounds and images together and uses iterations of both to build a thematic story arc.