Chapter 3. Up River: Place, Ethnography, and Design in the St. Louis River Estuary

Chapter 4. Launching Investigations with Bite-sized Gaming

Chapter 5. Beetles, Beasties, and Bunnies: Ubiquitous Games for Biology

Chapter 6. Mystery Trip


Chapter 7. Mentira: Prototyping Language-based Locative Gameplay

Chapter 8. Place-based Design for Civic Participation


Chapter 9. Re:Activism: Serendipity in the Streets

Chapter 10. History in our Hands: Mobile Media in Museum Adventures

Chapter 11. Mobile Gaming in Public Libraries