Chapter 3. Up River: Place, Ethnography, and Design in the St. Louis River Estuary
Chapter 4. Launching Investigations with Bite-sized Gaming
Chapter 5. Beetles, Beasties, and Bunnies: Ubiquitous Games for Biology
Chapter 6. Mystery Trip
Chapter 7. Mentira: Prototyping Language-based Locative Gameplay
Chapter 8. Place-based Design for Civic Participation
Chapter 9. Re:Activism: Serendipity in the Streets
Chapter 10. History in our Hands: Mobile Media in Museum Adventures
Chapter 11. Mobile Gaming in Public Libraries