Ludoliteracy: Defining, Understanding, and Supporting Games Education
by José P. Zagal

It seems like teaching about games should be easy. After all, students
enjoy engaging with course content and have extensive experience with
videogames. However, games education can be surprisingly complex. This
book explores ludoliteracy, or the question of what it means to
understand games, by looking at the challenges and problems faced by
students taking games-related classes. In response to these challenges,
this book then describes how online learning environments can be used to
support learning about games by helping students get more from their
experiences with games, and helping students use what they know to
establish deeper understanding. Based on the findings from a series of
research studies, Ludoliteracy examines the broader implications for
supporting games education.

Author Bio

José P. Zagal is an Assistant Professor in the College of Computing and
Digital Media at DePaul University. His research interests include the
use of online communities for collaborative learning and the development
of frameworks for describing, analyzing, and understanding games. José
received his PhD in computer science from Georgia Institute of
Technology in 2008, his MSc in engineering sciences and a BS in
industrial engineering from Pontificia Universidad Católica de Chile in
1999 and 1997. In his free time he loves to design and play games.