Asymmetrical Cooperative Gaming: Fusion was a student-pitched project for the Fall 2010 semester at Carnegie Mellon's Entertainment Technology Center. Over the course of the semester we developed a multi-modal game which allows players to play simultaneously in different genre styles, while sharing a richly inconnected social gaming experience.
We extensively play tested our game, Fusion, and held an end-of-semester tournament at the ETC as a final test of the balance and overall success of our game. In addition, we analyzed our design successes and failures in a paper which will soon be published on Gamasutra.
If the webplayer is giving you trouble, you can also download the game.
If you have any questions or comments, please feel free to contact us.