As our halves presentation was on Friday, we ended up spending most of the week preparing our presentation. We found summarizing our entire design process in the 8 semesters quite hard, and keeping under the required 15 minutes was a challenge in itself!
Laxman introduced the client and the project’s premise and requirements. Adarsh covered the game design and flow of solo and party mode. Amy explained challenge and content design. Ruchi spoke about art and experience design. Kanglei spoke about tech difficulties and the solutions we’d developed over the semester. We also covered our metrics of success, our quarters feedback, and our schedule for the next semester.
We got some really good questions from the faculty members at the end of our presentation too – we were asked:
- how we would playtest in Tanzania.
we explained how we had begun the process of setting up a playtest. We will be speaking to OEF’s Tanzanian contact, Ms. Juliana Bwire. We aim to playtest with the Tanzanian children sometime in the next fortnight.
- how player stories were important to our design process.
we explained how walking through the experience in the player’s shoes was so helpful to us in assessing our design. This helps us since we don’t get to playtest often with children currently studying in the quest program, and so we have to use the second best alternative.
All in all, we were happy with how the presentation went! Our advisors, Jess Hammer and Jess Trybus, were also pleased with the way we presented.
But there was no time to celebrate – we went right back to developing and getting ready for ETC Playtest Day.