There are 15 event reactions in Alice’s Adventure currently. These are:
- Set State
This sets the state of any states that you’ve made to ON or OFF - Go to scene
This takes you to a new scene when triggered - Add into inventory
This adds any object to the inventory when triggered - Remove Object
This removes/deletes an object from the game. - Show object
When triggered, it shows (makes visible) an object that was invisible before - Hide object
This makes an object invisible when triggered - Make interactive
When an object is made interactive, it now responds to clicks while in the game. - Make non-interactive
When an object is non-interactive, it can not be clicked or dragged around in the scene. It essentially becomes a part of the background - Show dialog
When triggered, it pops up a dialog box on the bottom of your screen, which needs to be clicked to proceed. - Play Sound
This plays an audio file in your game, either once or on loop. - Stop Sound
This stops playing an audio file which is currently playing. - Show inventory
It shows your inventory on the right side of your screen, if it was not already shown before - Hide inventory
This reaction hides your inventory from your view, and you can only see the main scene - Move object to scene
This transfers an object A from wherever it was before to a new scene - Move object to position
This transfers an object A to a new position (in the X,Y coordinate) in the same scene.
NOTE: You can find the X,Y coordinate of any object in the object’s properties tab under the scene editor.