Team All In is a group of high-risk high-reward graduate students working in collaboration with WMS Gaming, a Chicago based company working in the design, manufacture and distribution of electronic and digital gaming entertainment and gaming machines for the casino industry.
The goal of the project is to create a prototype of a persistent gaming system that in-cooperates player proximity and social gaming elements that can be used in casinos. The challenge is to come up with an idea that is unique, fun, and embraces the new technologies capable with mobile and tablet devices, but also is familiar enough to appeal to the typical casino-goer. The All In team is laying all its cards on the table to create what we hope will be the building blocks for the next generation of casino games.
Yibo Xing (Sim)
Co-producer / Programmer
Yibo Xing has a engineering background in computer science. As a huge video game fan, he joined Entertainment Technology Center to start an career as a video game developer. He has finished his first year study in the ETC and now he is co-producing his second project. He feels excited and is ready to devote all himself into the project!
Maria Tartaglia
Co-producer / Artist
I’m Maria. I’m an all around artist and creative knife-for-hire who is in love with the hard-core gamer lifestyle. I’m always on the prowl for new things to play, destroy my social life with, and rage on with my friends! Also, I happily do many creative things such as drawing, illustration, painting, animations, and I especially like to make 3d sculptures that I often refer to as my puppets. My dream is to make one of these creative things my job, and get paid doing something I ABSOLUTELY LOVE! My hobbies, besides gaming and the creative stuff listed above, include the outdoors, moshing at metal shows (don’t let my height fool you!), Water Polo, my adorable dwarf hamster Griswald, and eating weird looking and random food I see while traveling to new places!
Haein Lee (Hain)
Artist
Hain is a graduate student at Carnegie Mellon University’s Entertainment Technology Center. She is really passionate making concept art for a variety of media. Her background is stage design and this experience helped her become better at making concept art. Her goal at the Entertainment Technology Center is to bring in her experience from her background in stage design and use the skills acquired to make concept art and media for games , films and location based systems.
Yimang Lin (Steve)
3D artist / Sound designer
Yimang was born and raised in Beijing, China. He earned his B.S. in Telecommunication Engineering at Beijing University of Posts and Telecommunications, also Enterprise Management at Queen Mary, University of London. Yimang has also found interest in visual arts and film-making. Yimang joined the Entertainment Technology Center(ETC) at Carnegie Mellon University to combine his interests in film and technology to become a VFX artist. Currently, he is working in a WMS Gaming project at ETC while learning Houdini.
Hongsa Chen (Sasa)
Artist
I’m sasa. My background is digital media as a undergraduate student before and now study at Entertainment Technology Center, Carnegie Mellon University. I used to do some coding work in gaming, but I’m doing art work now, for both 2d art like concept and 3d art like modeling. I like gaming industry and plan to learn more, about thiese skills.
Liyue Shen
Game designer / Artist
I’m Liyue Shen. I have a software engineer background in undergraduate and now is a graduate student at Entertainment Technology Center, Carnegie Mellon University. I have good basis in programming of software development as well as great passion in art and gaming. I’m currently having fun in game visual effects, 2D texture art work, game environment setting, game scripting and programming and web front-end design and development.
Salvador Barrera
Adviser / ETC faculty
Originally from Mexico City, Salvador Barrera graduated from Tokyo Institute of Technology where he obtained both a Masters and Doctoral degree of Computer Science and Engineering in the field of Computer Graphics and Virtual Reality. Before he joined Carnegie Mellon, he dedicated his research to develop a new input device for virtual environments. He has published several papers at conferences such as SIGGRAAPH, Computer Graphics International, IEEE, ICEC and many others. …
Shirley Saldamarco
Adviser / ETC faculty
Shirley Saldamarco is the Director of Creative Services and a faculty member at ETC. She has been at Carnegie Mellon for most of her adult life. In the early ’70s, she was a student in the School of Drama where she studied Theater Administration. She returned to the School of Drama in 1990 and continues to teach classes in Producing for Television and Film and master class workshops; she has also taught classes in “Creative Enterprises” to students in the Heinz School Master of Entertainment Industry Management Program. …