At the beginning of this week we finished our promote video and demoed to our advisors to get some feedback. According to the feedback we rerecorded some of the audios and edited some clips before deadline. Wei kept updating our
Week 14: Soft opening
On Monday, we practiced our elevator pitches with Carl in order to attract more audience to try our app during soft opening. It really helped us learn how to better present our product within a few sentences and grab audience’
Week 13: UI improvement and Integration
This week we started to integrate our tech builds and implement UI. Sophia, Wei and Atit were working on UI improvement: Replace previous UI with new modern, flat and clean interface. Implement tutorials with clear illustrations and customized for different steps.
Week 12: Last core feature
This week Jack managed to finish our last core feature: match the virtual room floor with the real world floor. Which means in the visualization phase users can preview how the real furniture lands on the floor of the virtual
Week 11: Focus on whole experience
After halves presentation, we got valuable feedback from different guests and discussed about our future tasks accordingly. We realized that we are little behind the previous schedule, so we prioritized our tasks and made a detailed plan for the
Week 10: Halves presentation
Week 9: GDC and SxSW Week 10: Halves presentation For this week, we pretty much devoted to our halves presentation on Wednesday. We refined and iterated on our slides, and Jack made a demo video of our App. In our
Week 8: Breakthrough
This week was actually the last official working week before halves presentation, because the following weeks in between will be spring break, GDC and SxSW that we won’t have core hours at office. Our biggest breakthrough for this week was
Week 7: Find the path
This week we managed to complete two minimal viable prototypes, more detailed design documents and art assets for publishing. On Wednesday, we visited Occipital and got valuable feedback from them. Thanks Dustin! We deeply appreciate your help. – Tech
Week 6: Digging a hole
At the beginning of the week we settled on our user experience flow. Our user experience includes two parts: scanning and pre-visualization. For scanning mode, users will hold the tablet with structure sensor to scan a room and save the
Week 5: Quarter walkarounds
We spent a solid amount of time on Monday and Tuesday preparing for 1/4s. Wei made detailed playtest plan and questions. To summarize, Atit would be in charge of the paintball demo to test how people get used to the