Mon, Feb 1st, 2016:
1) Producer workshop
Winnie and Joshua attend the Branding critique workshop.
2) Face recognition
Martin finished the face recognition prototype
3) Team building
We have day of level 10 spice
Tue, Feb 2nd, 2016:
1) First sprint retrospective
We finished our first sprint retrospective. Burndown chart was very healthy and teammate all satisfied with the Scrum process.
(I’m little bit worried but I’m sure we are going into the right direction.)
2) Branding (Half-sheet, poster, logo)
Winnie finished the branding. She started the modeling of the 3d character of our game.
3) Taunt mechanic
Wenyu finished the taunt mechanic and he started to polish the mechanic with Jerry.
Wed, Feb 3rd, 2016:
1) Second sprint start
Second sprint started. We discussed the main game design framework and started to breakdown the work. The biggest objective of this sprint was integrating current game mechanic and control scheme for quarter walkaround and sitdown.
2) Taunting sound recording
New taunt sound is recorded and delivered to the Wenyu.
3) Team building exercise
We had a Karaoke night and had fun. It was needed to start crunch for the rest of the week.
Thu, Feb 4th, 2016:
1) Controlling Scheme
Martin finished the controlling scheme.
2) Team Photo
We take a several photo and started modification of the team photo.