Week 14

The week began with a final influx of feedback from the faculty. Overall a couple of frame rate issues were identified and a couple of jerky bird movement issues were pointed out. Apart from these changes most of the team was now transitioning to the our preproduction concept which now had a title – The Melody of Life. Below is a log line for the experience that we want the next team to stay true to.

“A toy based sequence delivering a message of cultural unity and harmony through cultural music and dance depicting the celebration of life.”

Interactions – The experience will be a room scale VR experience without interactions. VR interactions are major design challenges and solving them is not the focus of the animation studio.

Setting – The experience will be set in a child’s room. There will be three distinct areas in the room that look slightly out of place, but have distinctly cultural connotations. This is intended as a metaphor for each culture existing in it’s own part of the world.

Experience Stages

The viewer makes her way to a cultural zone in the room. As she walks towards them, a visual cue such as a glow on the area coupled with hints of cultural music draws her in.

When the viewer reaches the zone, the dolls placed will rise up in the air and dance around the player to a distinctly cultural tune representing a celebration of life. This will repeat on three occasions as the player approaches each designated area drawing her into each culture piecemeal.

Once all three dances have been triggered, a circular stage appears in the centre of the room drawing the player in. Once the player reaches the stage each of the cultural dolls come in to the center and begin dancing in unison.

At first the music will remain distinct with each tune of cultural music represented separately. The player will trigger the music based on which doll he is gazing at.

However, over time the music will start to blend into a single tune. As the music changes the dolls will begin to imbibe elements of the other culture’s dance into their own, until finally they are all dancing to the same tune and the same melody.

Preproduction Package Deliverable

Concept art for room and cultural areas, Storyboard, Research into cultures

Resource list for choreography of cultural dances

Motion Capture Usage guide

Spatial soundscape exploration of blending different styles of audio

Week 13

This week signalled the final week of development. The CG part of the experience (Act 2) was being developed in a separate sandbox and now needed to be integrated. The integration included establishing of pacing and perspective shifts. Considering the more intimate nature of this aspect of the experience, we wanted to make use of VR in the best possible manner. Therefore, we moved the camera in and out of the fluid moving elements in the sequence. Additionally, we ran into interesting spline movement issues that were highlighted at this juncture only because of the creation of smaller splines.

https://youtu.be/T7pik4e7QHw

Week 12

Last week signalled the final pivot for the direction of the experience. With the puzzle complete, all that remained was the execution. The audio that the viewer hears inside the currents, and towards the end of the experience were now even more crucial aspects of the experience. We had fellow ETC students write down snippets of their favorite story lines. We recorded a few of the more memorable lines and mixed them together creating a babble like whisper effect. The visual elements were also now starting to come together with final touches on the springs and currents.