We worked on the last two games that we had shortlisted to iterate on

  1. Steal the food
  2. Red Light, Green Light

These were the most challenging experiences that we thought needed the most iteration and design changes. We spent a lot of time iterating the design and implementing the changes.

This week we were also invited David Reichelt, the designer of Color Switch, to suggest us design ideas and changes for the experiences that we had already developed. It was very interesting and a nice conversation about implementing ideas in games.

 

For the UI/UX design part, we keep doing research and start to make the Lo-fi wirefram design . Keep user play-test feedback and usability of each of the feature and function in our mind, we seperate the sample project and new project. Besides of that, we improve the construction mode page UI design, and also add a new instruction feature which using animation to give tutorial to new users.

 

We now have the simple wire-frame design like this: