Last week, we had been doing a decent amount of research about how to get into developing games for consoles. Based on the information we got from both console holders and industry professionals’ first hand experience, we found out that Xbox Live Indie Games (XBLIG) would be the feasible way for Crescendo Encore to approach the ideal goal SmileGate set for the project, that is to have a DoReMi Pets type game be playable on console. In week 2, SmileGate decided to have Team Crescendo Encore develop a music/rhythm game for XBLIG targeting family and kids.
Team Crescendo Encore had also been playing many music/rhythm games studying the fun factors from a game design point of view. A design research document was created, and some basic design decisions were included in it.
Team Crescendo Encore had also been playing many music/rhythm games studying the fun factors from a game design point of view. A design research document was created, and some basic design decisions were included in it.
To approach the goal of making an Xbox game, Team Crescendo Encore needs to address two major challenges. First, we need to redesign the hardware. The hardware solution for DoReMi Pets works for PC but does not work on Xbox 360. By having a different solution, we are also hoping to fix the hardware’s delay problem. Second, XNA Game Studio, the programming tool that we will be using, is not familiar to the engineers on our team. However, they already started learning to work with it, and are gong to deliver a basic XNA prototype in two weeks.