This week, FeelsBot iterated on Left Unsaid based on feedback and playtests from halves. This included ideating some new puzzles to put in to make more meaningful interactions as well as creating more places to put objects in the environment; specifically drawers that users can open and close with objects inside. We have also tweaked the first audio message so users don’t accidentally trigger the voice message, causing them to miss essential exposition.
Ross and Wendy powered forward on creating additional assets, such as the unfinished spirit machine (1977) and the Left Unsaid Logo!
Friday afternoon, we were able to get many playtests with several generous EA employees who gave great feedback. As a major improvement from halves, everyone said they enjoyed and understood the experience, with the main feedback being they wished there was more interaction. As of next week, we will flesh out the other levels and begin creating the entirety of the experience.
We have been held up slightly with getting actor contracts due to some legal constraints with CMU, but we hope to have those sorted out by next week!