Blog – Week 6

This week, FeelsBot production hit full swing as we all began building towards our halves goal, which is a playable demo of the intro of Left Unsaid. Brian, Wendy and Ross managed to create all of the “phase one” assets (excluding the spirit machine itself which will be modeled based on playtesting feedback), which are all the assets necessary for the story beats.

Cigarette_Texture
Texture of Cigarette Pack
BlueprintTexture
Texture of Blueprint
spreadsheet_week6
Current Art Asset Status

The team also brainstormed the more specific design of how the spirit machine will function, which Ross then created into a design document.

spiritmachinebrainstorm
Spirit Machine Brainstorming

 

machinedesigndoc
Spirit Machine Design Doc

The team also had a meeting over our goals for Halves and created a scrum board for our “sprint” to get there.

halvesscrum
Halves Sprint

Next week we will continue building to our halves demo by finishing art assets, building the coding framework and playtesting!