This week, FeelsBot production hit full swing as we all began building towards our halves goal, which is a playable demo of the intro of Left Unsaid. Brian, Wendy and Ross managed to create all of the “phase one” assets (excluding the spirit machine itself which will be modeled based on playtesting feedback), which are all the assets necessary for the story beats.
The team also brainstormed the more specific design of how the spirit machine will function, which Ross then created into a design document.