We are officially in Alpha! We have our entire experience from beginning to end roughly created (with some minor bugs and polish that we would like to add). Early this week, we made the decision to move forward with recording temporary dialogue, which meant Brian and Rhea went into the EA soundbooth to record!
https://twitter.com/etcsv/status/798670345595039744
At this point, our main priority is to make sure the experience flows smoothly and is well optimized, and to make sure the users understand the story. Our playtests have been giving us excellent feedback which have allowed us to make smart decisions and cuts in order to enhance the experience.
Wendy and Ross have been hard at work creating a handful of new assets and updating old ones to help users understand the story, such as new notes, machine screens and making text on our old assets more readable.
While Brian was recording and editing the dialogue for the experience, Justin was finishing up final interactions, such as the drawer surprise in our 1977 level, along with various bug fixes and optimizations.
You can watch a build of our game from last week here (Although it ends at 1970 and does not have temp dialogue, so it is not indicative of our current progress):
Next week, we will only be in for 2 days before Thanksgiving Break, so we hope to have much of our polish and final tweaks done before then so when we return we can focus on our soft opening!