Week 4

This week we worked on the pre-production pitch, and we kept experimenting with simulation and shaders to achieve the Chinese painting art style.

Our poster:

Lessons learned from faculty meeting

  • The imagination scene doesn’t show the general looking of the piece, make sure to have more to show what the rest of the scene will look like  
  • Let faculty know our thought process instead of surprising them in 1/2  
  • Control contrast of lights and shadows better (ABZU)

Progress

  1. AJ
  • Altered pre-production pitch story based on feedback from last faculty meeting
  • Worked on setting up Camera in UE4
  • Setting up Sequencer in UE4
  • Worked on foliage modelling for initial testing
  • Did research regarding different ink style vegetation

2. Chelsea:

  • Altered pre-production pitch story based on feedback from last faculty meeting
  • Finished Zither
  • Cloth sim test

3. Keran:

  • Contacted Emma and got rigging resources from her
  • Updated project website
  • Had a meeting with Branda to talk about story and sound
  • Worked on the pre-production pitch
  • Worked on the project short description

4. Rosy:

  • Poster
  • Retopo 
  • Expression sheet

5. Ruchii:

  • Finished the Half Sheet layout and submitted to Shirley after taking feedback.
https://drive.google.com/drive/folders/1aL0wsDjEp0aZZlmpWmurTQN2Fyxf4X26
  • Started Rigging Boya.
  • Pre production package idea work.
  • Gathered initial animation references https://docs.google.com/document/d/1lIU_dePJtI3LTTF8yVSTsTCffwUbljj4rcbc4YTIyMM/edit

6. Isaac:

  • Improved usability of the ink shader.
  • Researching obstacle avoidance of CPU particles.