This week we worked on the pre-production pitch, and we kept experimenting with simulation and shaders to achieve the Chinese painting art style.
Our poster:
Lessons learned from faculty meeting
- The imagination scene doesn’t show the general looking of the piece, make sure to have more to show what the rest of the scene will look like
- Let faculty know our thought process instead of surprising them in 1/2
- Control contrast of lights and shadows better (ABZU)
Progress
- AJ
- Altered pre-production pitch story based on feedback from last faculty meeting
- Worked on setting up Camera in UE4
- Setting up Sequencer in UE4
- Worked on foliage modelling for initial testing
- Did research regarding different ink style vegetation
2. Chelsea:
- Altered pre-production pitch story based on feedback from last faculty meeting
- Finished Zither
- Cloth sim test
3. Keran:
- Contacted Emma and got rigging resources from her
- Updated project website
- Had a meeting with Branda to talk about story and sound
- Worked on the pre-production pitch
- Worked on the project short description
4. Rosy:
- Poster
- Retopo
- Expression sheet
5. Ruchii:
- Finished the Half Sheet layout and submitted to Shirley after taking feedback.
- Started Rigging Boya.
- Pre production package idea work.
- Gathered initial animation references https://docs.google.com/document/d/1lIU_dePJtI3LTTF8yVSTsTCffwUbljj4rcbc4YTIyMM/edit
6. Isaac:
- Improved usability of the ink shader.
- Researching obstacle avoidance of CPU particles.