This week we were building a 3D animatic based on our improved storyboard, and we started prepare for 1/2 presentation which is in next week.
Our latest animatic:
Lessons learned from faculty meeting
- Let faculty know our thought process instead of surprise them in 1/2
- Don’t wait until the rig is perfect to give it to the animator
- Document thinking and reasons for each decision
- Too much information in one scene, make environment less detailed
Progress
- AJ:
- Shot layout in UE4
- Created first draft of the animatic from Shot009-017
2. Chelsea:
- Ink painting technique research & study (procreate)
- Zither texture (Procreate & Substance Painter)
- Boat (sampan) in chinese ink painting art style research & study
- Boat model stylization & texture (Procreate & Substance Painter)
3. Keran:
- Rigged Ziqi’s body and did blocking animation for shot 9, 11, 12, 15
- Figured out the pipeline of importing Maya rigged animation into Unreal
- Started working on the ½ presentation slides (pipeline part)
- Started Ziqi’s facial rig with Maya blendshape
4. Rosy:
- Change Boya & Ziqi’s model according to Mo’s feedbacks, fix model, uv unwrap
- Help AJ and Isaac with the shots
5. Ruchii:
- Rigged Boya , still WIP
- Early Pose Study with Zither for animation
6. Isaac:
- Tool for converting static mesh actors to ink actors
- Worked on shot list with AJ.
- Improved water appearance