Date : 4/29/2015 “Now this is not the end. It is not even the beginning of the end. But it is, perhaps, the end of the beginning” -Winston Churchill This week the team geared towards preparing for softs opening which is on Tuesday, April 21, 2015. A completely new environment, new game map, a updated […]
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Newsletter 13 : Week 13
Date : 17th April,2015 “Progress lies not in enhancing what is, but in advancing toward what will be” -Khalil Gibran This week the team geared towards preparing for softs which is on Tuesday 21st April, 2015. Which means that there was a lot of improvement in the build then what it was there before. The […]
Newsletter 12: Week 12
Date : 10th April, 2015 The team spent most of their time, getting the balance right in the game. By tweaking different set of parameters in the game such as the cool down time between sending the minions, time in which the minion generates back, amount of time for the blocks to glow to break […]
Newsletter 11 : Week 11
Date : 3rd April, 2015 “Feedback is the breakfast of champions”-Ken Blanchard Feedback to whatever we do is really important at this stage. So, team Illusions have internal play test every week and play test with its peers every week and a half to make sure we are heading in the right direction.
Newsletter 10 : Week 10
Date : 27th February,2015 Last week for team Illusions was pretty good. There were couple of things that took place. We created a new prototype
Newsletter 9: Week 9
Date : 20th February,2015 The team was out for a long 2 weeks: 1 week for Game Developers Conference and 2 week for Spring Break. So, there was not much significant progress in those weeks. But, we are back to get things started and work our way towards the softs and finals.
Newsletter 7 : Week 7
Date : 27th February,2015 So, last week Team Illusions got a lot of work done. We successfully completed the initial game prototype giving a basic idea of the core mechanic and how the game world would look like.
Newsletter 6: Week 6
Date : 20th February, 2015 So, this week was pretty important for Team Illusions. We had to buckle our-self up and start working on the initial phase of the development.
Newsletter 5: Week 5
Date : 13th February, 2015 This was a pretty decent week. The team had decent quarters, got useful feedback, made a couple of prototypes for different interactions and also attended an Augmented Reality Talk on 12th February.
Newsletter 4: Week 4
Date : 6th February, 2015 This week was pretty interesting was Team Illusions. They had both ups and downs. The team went a little slow in its overall game design process and deciding upon a particular. But, then it picked itself up and starting working for the quarters next week.