Frequently Asked Questions

Can I/my class/my child try out Kotodama?
Why Japanese?
Would this work with other Languages?
What level of Japanese will Kotodama teach?
Does Kotodama teach Japanese culture?
What is the vocab set for
How does Kotodama compare to traditional learning such as classroom instruction?
Why model Kotodama from role-playing video games?
When will Kotodama be available for purchase or download?

 

Can I/my class/my child try out Kotodama?
Many people have enthusiastically asked if they can have a copy of Kotodama to try out themselves or use in their classroom. We want to be clear that Kotodama is currently only in a prototype state. Unfortunately for various support reasons we can not offer this prototype for public download. We are currently seeking possible avenues to continue development on Kotodama. Ideally, we would like to bring Kotodama to you in the form of a console video game but (if it happens) this probably won't be for a couple of years.
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Why Japanese?
While the Kotodama team believes these same principles can be applied to teach any language, we feel there is a significant affinity relationship between the video game & anime fan base in the United States. Driven by interest in Japanese pop culture elements such as these, enrollment in Japanese langauge courses is on the rise. There is also a dearth in the availability of these courses in US elementary education. These elements combined make Japanese a strong candidate for this sort of language learning game.
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Would this work with other Languages?
While this general concept would most likely work well with other languages, Kotodama has been themed visually for Japanese culture and language. Changing the game concept to another language would probably be served by rethemeing the environment. Also, there is a strong correlation between the RPG fanbase, anime fanbase, and prospective Japanese learners. This synnergy may not exist in quite the same way for other languages. The Kotodama team has heard of similar projects involving both Spanish and Arabic. These were not RPG games but were based on other popular modern video games.
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What level of Japanese will Kotodama teach?
Kotodama is geared towards the complete Japanese novice. The goal of Kotodama is to ground a player in the Japanese language. After playing Kotodama, these are the learning goals we hope players will achieve (in order of importance):
- Familiarity and confidence pronouncing words in the Japanese language
- The ability to recognize and use the names of ~100 world objects*
- The ability to recognize and use a set of ~20 verbs*
- The ability to recognize and use simple sentence structures (DO ->Particle ->V)
- The ability to distinguish spoken Japanese from other foreign languages
- The ability to distinguish written Japanese from other non-roman scripts
- Some limited cultural sensibilities such as greetings, clothing/architecture styles, body language, aesthetics, accents, etc
*These numbers would vary based on actual length of complete game

It is important to note that although Kotodama uses actual Japanese characters for all Japanese dialogue and words, it does not actually "teach" reading of Japanese. Written characters are always accompanied by audio cues and the primary focus of Kotodama is listening/speaking skills.

Also important to note is that the language elements taught in Kotodama must fit a balance between two factors: 1. practicality- actual use in real life or in anime the player may be watching, and 2. game use- how much it enables and enhances actual gameplay. For example, the prototype first level of Kotodama teaches 2 primary verbs (open & pick up) and 2 secondary verbs (close & put down). Why? Because in an RPG, players often have the opportunity to open treasure boxes or doors, or pick up objects and drop objects. Also these verbs are very physical and thus easy to demonstrate and explain. These also happen to be fairly practical verbs for real life. In later levels, Kotodama would teach verbs like burn, heal, destroy, & hit even though these may not be among the first 20 verbs learned in a traditional class because they are interesting to the player demographic, often used in anime, and enable RPG style gameplay.
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