This has been the last week of development for our wonderful team. Our deliverables – the final version of our interactive experience “Speak with Purpose” and the thorough documentation and reflection on our development – are finished and archived. The changes that we have done since soft opening in our game are: Instructions in the…
Newsletter #14: Fred Hates Thanksgiving
Happy Thanksgiving from Team KFJ! We had a great soft opening presentation that was very fruitful for the team. The feedback we received was all very forward-looking and showed that are doing a much better job as a team of communicating our ideas through Fred. Not only that, but one of our playtesters, Himanshu, pointed…
Newsletter #13: Punching the Clown
Hello again from team KFJ! It’s coming down to the wire here at speech recognition headquarters as we push to finish our beta experience for soft presentations. We’ve recorded another new script that incorporates a ton of feedback that we received from our last playtest, and we tested it today to good effect. Our weekly…
Newsletter #12: Microphone to the Grindstone
Newsletter #12 This week was a very intense one for Team Kotodama Fruit Juice. Preparing for the soft opening we were working very hard on turning our alpha version into beta. In order to do that we analyzed the results of our previous playtest, which was extremely valuable. Besides improving the script and adding new…
Newsletter #11: It’s Aliiiiive! Aliiiiiiiiiiiiiiiiiive!
Hello from team KFJ! We’ve had an extremely exciting week here at our headquarters, as we were finally able to do a live playtest of our interactive experience from beginning to end — and everything worked! (mostly…) We had 8 great playtesters spend 10 minutes each in our world, and they gave great feedback and…
Newsletter #10: “Do you like your mother or father more?”
Hello from Kotodama Fruit Juice! Lots to update with as we work hard towards our soft opening. Our virtual character Fred is now responding to interruptions based upon his Confidence level, recovering appropriately, and continuing on his monologue. Speaking of the monologue, after running a few different ideas past faculty and students, we determined that…
Newsletter #9 – Revenge of the Nerds
Hello and welcome to another harrowing adventure from the team at Kotodama Fruit Juice! Since our heroes last left you, they were preparing to battle the mighty Halves Presentations armed with a lot of information and very little communicative ability — but a LOT of heart! — did they succeed? Well, yes. And no. More…
Newsletter #8 – HALVES! And a PRODUCT!
Team Kotodama Fruit Juice is well on our way to a successful halves presentation! We’ve dissected our playtests (Thanks again Woody!) and gotten great information for our product moving forward. We’ve also been able to develop the framework for our product — it’s amazing! Momo’s animations for our character Fred are spot on and the…
Newsletter #7 – Production phase began
This week team Kotodama Fruit Juice has officially started the production phase. Team focused on the deliverable for upcoming halves and finalized the design for the prototype that we are going to demonstrate during the presentation. It was decided that the prototype will include our main character on the stage delivering a monologue, which will…
Newsletter #6 – Stand-up Comedy for Dummies
Hola from team Kotodama Fruit Juice and the Speak with Purpose project! It’s been an eventful week, with lots to update on, starting with a post-mortem of our 1/4s presentation and the decision of decisions: what are we building!? Seriously? 1/4s went better than expected and helped focus our team on the “Once Upon a…