Hello everyone!
As mentioned The Path Taken was more of a prototype and not a finished game. We had a couple of concepts and mechanics in there and not all of them made the cut. I thought I’ll like to share some the art that didn’t (and some that did) make it through and talk a bit about our art direction.
So if it isn’t obvious Zelda played a big part in the visual style. We thought a dungeon crawler was a good genre to explore the feeling of regret and I looked at various Zelda games as a reference. However there are some design choices in the game that made a bit different. Let’s take a look at this process shot: