Category Archives: Uncategorized

Check out or Dragonfly video with new audio


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Kiosk


Things are getting close to the end. We went to the Schrader Center Friday to install. We have our kiosk done and it looks pretty good. Even runs unity pretty well. Thought I would share some pictures.

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Dragonfly adventure


Was taking some test videos today. Made the mistake of leaving on my Pandora while doing so but it gives it a sort of dreamy feel.

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Applying Feedback


Today I spent the morning making the zone one a little easier to get around. Now we have it so the area is more open so people can easily travel around. We found out about this after testing. We also added in short grass that would cause less problems with […]

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Floor work


We are also planning things for our floor decals. We are wanting to bring in some of the work we have been doing with the digital experience into the theme. To do this we used some of the same graphics to build the design we have so far.

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RFID Card Designs


We spent some time last week coming up with some idea for card designs. Here are a few of our sketches we plan on finishing.

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Building things up


Here is one of the videos of a build we had a few days ago. Even with it just being from a few days ago, there has been a lot of changes since. We will get new video later today to compare.    

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Cut Scenes


Been working on some of the extra bits for the experience. Worked on getting the cut scenes going while Sandi worked on gestures, Sarah worked on the dragonfly and Noe worked on the start screens and UI. Check out some videos of the different camera cuts we are working on.

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Better watch those salamanders


It’s Monday of week 11. We are working to get things rolling on our other two pieces of the experience. While our assets are complete, and most of our mechanics hammered out we are wanting to add a little fun into our game play. Last Friday the day ended with […]

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Playing around


Today started off with testing changes we made yesterday. Things seem to be working much smoother and can only go up from there. We have been adding in new animations for the snake fight. We have also been fine tuning the slime meter and the movement.The team as a whole […]

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