Category Archives: Uncategorized

Speeding Up


Last week was pretty busy for us. We started off with being the first team to present on Monday. After Monday, focused in all solving some problems with our experience. As we made fixes new bugs pop up. This week has been focused on going through all those bugs and […]

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Springing Forward


Our team working hard This week the ETC is on spring break but that’s not stopping team SEEC. We are working to finish up connecting the first half of the game. We now have the RFIDs working, the kiosk is set up for a network. We have our tutorial(still need […]

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Rockstar !!


The team is in rockstar mode this week, churning out new stuff at a lightning pace. If a picture is worth a thousand words, then a video is worth a million .       Check back next week for more progress .   P.S : Sweet dance moves, Noe […]

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solutions to big problems


We made some great progress last night with our walking system. We now have our salamander interacting with the terrain better. We also have a good bit of progress with our zone 1 environment and effects we are wanting to use to give it a more realistic feel. New buttons […]

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New Zone


We have started to build the new environment for zone 1. As we get this done we can better layout where we will place interactions and audio.

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We are designing the space at Oglebay


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Play Testing and more!


We had a pretty exciting day. We got to play test with 26 wonderful 5 and 6 graders. Got some amazing feed back. Not only that but we also got our kiosk in! Things are moving at a lightening speed over here in the Team SEEC room. Video of our […]

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Fleshing things out


Today I am focusing on getting things fleshed out for our demo. Lots of putting plants in the engine, seeing if they look right and making adjustments. Also will be placing food and seeing what works well where.

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Rocking and Rolling


Spent the day sorting out some issues with the animations we are using for the salamander. Worked a little bit with Sandi to get the timing working better. Spent the rest of the day finishing textures, making specular maps and bump maps so that everything looks extra realistic. Start to […]

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New UI Icons!


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