Speeding Up
- Posted on March 29, 2012
- in Uncategorized
- by Samantha Collier
Last week was pretty busy for us. We started off with being the first team to present on Monday.
After Monday, focused in all solving some problems with our experience. As we made fixes new bugs pop up.
This week has been focused on going through all those bugs and fixing them as we go. We are wanting to get as much as possible of polish done the beginning half of the week.
We have also been getting ready for zone 2 and dragon fly. All our art assets for zone 2 have already completed but we have been working on mechanics and game play. For dragonfly we have started to work on the script and have finished the dragonfly model.
There isn’t much time left but we want things to be as awesome as possible! We have turned the speed up on our work and hope to get a good bit of troubling things out of the way at as soon as possible.
Some rough design work for UI
Some concept work for experience
Rough design sketch up of start screens
Render of new toad
Working on animations for wood pecker
Newly finished dragonfly model
new demo