Slippery Scope
This week we came back from spring break and GDC with a lot of energy and plenty of things to do. Although we had only spent a little bit of time working over spring break and GDC, we did have […]
This week we came back from spring break and GDC with a lot of energy and plenty of things to do. Although we had only spent a little bit of time working over spring break and GDC, we did have […]
The week of Halves was spent trying to wrap up our prototype and resolve as many issues with our fluid molding process as possible. On Monday we had our first playable demo with both AI and molding working within the […]
We spent much of our time this week trying to resolve core issues with our prototype prior to halves. We were able to get Flex working more smoothly after we switched to a computer with better GPU. We saw significantly […]
Last week we spent most of our time playing with tech to test what plugins available out there can help us achieve our slimey dreams. We decided to go with a combination of Nvidia Flex and Vertexmotion. Flex would we […]
Our week began with a lot of technical exploration. After a discussion on Friday with a fluid engineer from Schell games, we started doing some testing with Flex, a fluid simulation plugin from Nvidia. By Tuesday we had our first […]
This week was, in part, spent prepping for quarters. The other major focus of our week was beginning to prototype a slime material. This may be the most challenging part of our tech. If we can’t create this base slime […]
This week we fleshed out our ideas and themes and turned them into high-concept pitches for our client. Starting with the theme we decided to explore multiple game genres and better define the platforms that they were targeted for and […]
Our second week in the semester kicked-off with the team working to consolidate our favorite ideas and mechanics into a single presentable document. We had already begun to become attached to several themes. During our weekly meeting with our advisers […]
Hi! We are a team of graduate students from the Entertainment Technology Center (ETC) at Carnegie Mellon University. This semester we are working with Maxis Studios at Electronic Arts to create a VR experience that derives inspiration from our client’s […]