Slime Flies…
Our week began with a lot of technical exploration. After a discussion on Friday with a fluid engineer from Schell games, we started doing some testing with Flex, a fluid simulation plugin from Nvidia. By Tuesday we had our first […]
Our week began with a lot of technical exploration. After a discussion on Friday with a fluid engineer from Schell games, we started doing some testing with Flex, a fluid simulation plugin from Nvidia. By Tuesday we had our first […]
This week was, in part, spent prepping for quarters. The other major focus of our week was beginning to prototype a slime material. This may be the most challenging part of our tech. If we can’t create this base slime […]
This week we fleshed out our ideas and themes and turned them into high-concept pitches for our client. Starting with the theme we decided to explore multiple game genres and better define the platforms that they were targeted for and […]
Our second week in the semester kicked-off with the team working to consolidate our favorite ideas and mechanics into a single presentable document. We had already begun to become attached to several themes. During our weekly meeting with our advisers […]
Hi! We are a team of graduate students from the Entertainment Technology Center (ETC) at Carnegie Mellon University. This semester we are working with Maxis Studios at Electronic Arts to create a VR experience that derives inspiration from our client’s […]