Gallery





Hardware Based Instancing

The demo showcases a 1000 characters marching towards the scene yet there is no visible lag. It uses our advanced shader inputs to pass the data to the shader. Only 1 character is drawn and the other's are duplicated on the Graphics card for optimal performance.







Advanced Shader Inputs

The demo showcases a sphere that has perlin noise applied to it. Based on the key presses the shader inputs are varied and we get various effects on the screen. This is purely used to demonstrate the variations in shader inputs







Instancing based flocking with array textures

The below demo showcases a cumulative feature set. It containts advanced shader inputs passing arrays of matrices to the shader. It contains 16 different textures stored in a texture array and fetched at runtime for optimal performance. It also showcases flocking from the PandAI project







PandaSE 30 second Promo

The video below is the 30 sec promo video that the team developed that shows what the PandaSE project is all about.







PandaSE 3 min Promo

The video below is the promo video that the team developed that talks of all the features that were done as part of the PandaSE project. It also has information about the team and it's processes.