Newsletter 1

Week 1

This week, the team for the project Morality Play chose a new team name: Patronus. We have established a weekly advisor meeting with Ralph Vituccio and Chris Klug on Monday at 2 pm.

We also set our core hours this week. They are as follows:
M: 11 am 7 pm
T: 12 pm 1 pm
W: 10 am 12 pm, 4 pm 7 pm
Th: 12 pm 1 pm, 5:30 pm 8:30 pm
F: 11 am 7 pm
Scrum will start next week, at 12 for most days, though earlier on Wednesday to avoid class conflict. We have created a scrum board and have begun to put small tasks up. One of our artists, Cewon, has begun making our team logo. She presented some rough concepts to the team that we gave feedback on, and has come up with a few polished possibilities, shown below:

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We met with our client, Jessica Klein, as well as the undergraduate students and instructor Andy Norman, on Thursday. Everyone involved introduced  themselves to each other, and Jess gave an in depth introduction into rape culture and myths, and the way that seemingly innocuous actions and comments can contribute to a society that normalizes sexual harassment and assault. She gave us some guidelines towards hopeful goals our project can accomplish, such as primary intervention to prevent sexual assault incidents, encouraging
bystanders to intervene in high risk situations, and educating our users in resources that can help and educate others.
On Friday, our coproducers, Kirsten and Stephanie, attended the Playtest Explore workshop. Prior to the workshop, our whole team came together to brainstorm about the form our product will take, the subjects to focus on, and where and to whom it will be targeted towards. Our visualization is shown below:

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At the workshop, we started looking at play testing during the ideation phase in order to help the design team define the design space and clarify the core characteristics of the experience. Prior to the workshop, our team got together to create a composition box. Inside the composition box we wrote the beginning ideas we had for our experience. We unfortunately didn’t get as much feedback as we were hoping, partially because our project is still open ended and perhaps partially due to the subject matter. We learned how to play test with Plex cards, which can be useful both with play testers or just with the group members. The workshop was nice to show the team other ways to ideate and get our core audience/stakeholders involved even in the preproduction phase.
Next week:

Patronus plans on attending the first ideation for the project with the undergraduate class. We plan on discussing the ideas/ practices we learned about during the play test seminar with the rest of the team. We want to come up with several interactions/ platform ideas that could possibly match the concept that is hopefully decided upon by the end of Tuesday’s class. We will continue to research and discuss our vision for the product. We will also choose our final logo early in the week, and get started on the creation of the poster and website. So far we haven’t really experienced any challenges or changes due to the fact that the fundamental elements of our project are still fairly loosely defined.