A Carnegie Mellon Entertainment Technology Center project

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Sonology Project Spring 2008

What if you could touch sound? What if sound could respond to you?

Audio plays an important role in entertainment.

Just how far can it be pushed?

The goal of our project is to demonstrate that audio can successfully be the primary element of interactive entertainment. Through the use of 3D trackers, headphones, and a game engine, we plan to create an immersive experience that is unique and demonstrates both the creative potential and emotional power of an audio experience.

 

May 10, 2008 update:
Watch videos of our final deliverables.

March 29, 2008 update:
Read about our prototypes.