Weekly Newsletters | The Runaround |

Weekly Newsletter 12

Carnival on Saturday, 12th April! That is the first thing we’ve been thinking about for the week. Our list of tasks was looking very daunting on Monday, though we knew we had to get the majority of them done. We needed to have the ability to let folks play our[…]

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Weekly Newsletter 11

Week 11 began fresh out of halves. Coming out of the last week, we had our style fixed and were creating assets for the game. These are slowly trickling in as feedback and ideas are being slightly adjusted as time goes on. The team is moving forward with many more[…]

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Weekly Newsletter 10

We began the week with preparing for quarters. It happened to be on the back of having spring break as well as most of the team going to GDC. Over those two weeks we got some work done (thankfully), though not quite as much as we should have. We moved[…]

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Week 8 Newsletter – Spring 2014

Weekly Newsletter 8! Monday we had our sprint planning meeting. We started getting all the backlog items together and reassessing some of them to be sure we were heading in the right direction. Coming off quite a successful previous two weeks, we felt like we could get a lot done[…]

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Week 7 Newsletter – Spring 2014

Weekly Newsletter 7 Last week we had our Quarter’s presentations. Everyone’s went well, and our team is really starting to push forward on our project after focusing on the presentation. We’ve started looking at how accurate the phone is in gathering pieces of the puzzle. The two factors of the[…]

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Week 6 Newsletter — Spring 2014

Having a public holiday on Monday gave us an opportunity to stay at home, even though this did mean we had to stay in and practice our presentation together anyway. We got quite a bit of practice done before we went into our rehearsal on Tuesday, which went quite well[…]

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Week 5 Newsletter — Spring 2014

Over the weekend our team attended an event our designer found on the Web called Logan’s run. Based on the 1976 movie, the game involved Sandmen chasing and taking lives from runners. Using this game and our talk with Adam Nelson, we wanted to take away some important notes for[…]

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Week 4 Newsletter — Spring 2014

Carrying on the back of previous week, a lot of infrastructure and UI research happened over the last five days.  Our programmers are currently separated into two teams, two looking at setting up the server for networking between phones. The other two taking the challenge on for developing the Real[…]

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Week 3 Newsletter — Spring 2014

We started this week knowing we needed to get a jump onto a lot of the sections we’d be looking at within our game. We defined our two games a lot more. We needed to create a flow so everyone could start looking into his/her own roles in the up[…]

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Week 2 Newsletter — Spring 2014

Weekly Newsletter 2! This week began off the back of a long weekend, owing to Martin Luther King Jr. day. Tuesday started with us discussing final ideas that were going into our pitch for our advisors. We sat together to iron out which we felt like were the best ideas[…]

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