Week 15

 

The show must go on! It’s a hoary chestnut of a showbiz phrase (as well as a mediocre Queen song), but it’s something we’ve been saying all throughout this process as a reminder to ourselves—despite whatever technical challenges we were facing or obstacles that seemed insurmountable, all of work would have been in vain if we weren’t able to present the performance to an audience.

And the show did indeed go on! We had 15 public performances of “Project Neverland,” and we received very encouraging reviews. One of our professors even brought his 5-year-old daughter who had her first experience with the HoloLens and loved it! It’s gratifying moments like those that warm our hearts and remind us that we are laying the foundation for the future of this kind of tech-enhanced performance.

Was everything perfect? Far from it. The clicker reliability issue was never solved; we simply learned to work around it; kudos to Will and Amara who figured out how to improvise during the spots where Tink wouldn’t respond to her next cue. The HoloLenses were not 100% reliable themselves; infrequently they would disconnect from the network and would have to be reset for the next performance. And depending on where each audience member was sitting, the holograms appeared to be in slightly different positions, thus occasionally breaking immersion depending on the effect we were trying to achieve.

But those are all quibbles. There were enough magical moments—whether it was Tink disappearing into and lighting up a dollhouse, flying into the window, or looking Peter right in the eye as they had a conversation—that justified the work we did and proved that AR has a role in the future of live theater. Eventually the hardware will mature, shrink, get more comfortable, and have a more capable battery. We also know a lot more about how holograms are rendered at a distance. Those that come after us (and perhaps ourselves one day, if we’re lucky enough to get the chance) will be better off for the work we did here, having pioneered and experimented as we did.

From all of us at Team TheatAR, thank you for reading this entries and joining us on our crazy journey to bring a dream to life. We’ll see you next time at the theater!

Week 14

The second star to the right? Or second cue light on stage left? Or just delirium?

This was our final week of rehearsal. Our last chance to get things in order before we show our project to the ETC faculty (and to the world)!

Truth be told, it was kind of a slog. While everything ultimately came together relatively close to how we wanted it, there were moments of Sisyphean frustration, where it felt like we were pushing the technology well beyond what it was capable of. This manifested in some of the following ways:

  1. The HoloLenses were draining power more quickly than they could be charged. Our small team of 6 people had a lot to manage this week, but it turned into an act of spinning plates to keep these devices powered. Even when plugged directly into an electrical outlet, our networked experiences was so resource intensive that by the end of the evening, some of the HoloLenses would be nearly or entirely dead. A bit scary heading into performance week!
  2. We’d have long periods during rehearsals where the tech wasn’t cooperating and we had to hold the actors. Will and Amara (Peter and Wendy, respectively) developed a special bond as they waited…and waited…and waited some more while we ironed out problems and could start running the scene again.
  3. Our livestreaming/recording solution was not looking great. With our dream of Spectator View (the solution proposed by Microsoft itself for high-quality capture) evaporating because of compatibility issues with out project, we were planning to record and stream directly from the HoloLens’ 720p camera. The result was a pixelated mess that (while low in latency) wouldn’t do our animations justice. Will, at one point trying to send his friends a photo of what he was working on, held his phone up to the HoloLens’ lens and the quality of the capture was good enough to get us thinking…we attempted to use Google Chromecast and an Android phone, and while the hologram quality was much, MUCH better, the lag between what was happening in the HoloLens and what would appear on the monitors was too long for acceptable livestreaming.It turned out, however, that an Apple iPhone captured similarly high-quality versions of the holograms and, when mirrored to an Apple TV connected to the monitors, also produced a low-latency livestream. And thus our streaming and recording solution was born: an iPhone duct-taped inside a HoloLens on top of a(n unused) DSLR camera on top of a tripod. We’ll be explaining all of this more in our final presentation.
  4. The HoloLens clicker, our means of advancing Tink’s cues, was proving to be inconsistently unreliable. At random times during our run-throughs, a click would do absolutely nothing and Tink would remain in her previous position/idle, leaving our actors hanging and unsure of what to do next.

Will we fix the dreaded clicker catastrophe? Will all of our HoloLenses die right when we place them on our actual audience members’ heads? Stay tuned for next week, as the curtain finally rises (and falls) on “Project Neverland!”