Week 10 – Abstract: “Hello again everyone; it’s been a while! We took a couple of weeks off for spring break and to attend the Game Developer’s Conference held in San Francisco last week (so no need to worry about the “missing” week 9 newsletter). This week we focused on conducting our second playtest, as well as compiling an effective presentation of our progress this semester to present at halves…”
Week 8 – Abstract: “As discussed in our feedback last week, this week team Transcendence brainstormed new ways to eliminate the distinct sections of education and gameplay in our project….”
Week 7 – Abstract: “This week team Transcendence focused on incorporating the observations we recorded and feedback we received from our first playtest last week…”
Week 6 – Abstract: “This week team Transcendence readied project Savannah for its first playtest. We came up with a comprehensive and meticulous playtesting protocol…”
Week 5 – Abstract: “This week team Transcendence presented our progress to faculty during our first quarter walk-arounds…”
Week 4 – Abstract: “This week team Transcendence continued our progress on the current story chapter and crafted our marketing/branding materials…”
Week 3 – Abstract: “This week team Transcendence has been working to prototype a chapter in our game. In the scene, Monkey learns about jumping to conclusions and better thoughts she can have that don’t trigger negative feelings and subsequent behaviors…”
Week 2 – Abstract: “This week team Transcendence has been hard at work with concept development. We narrowed down all of our ideas generated in our brainstorming sessions to the 2 strongest and fleshed them out more fully…”
Week 1 – Abstract: “We have begun brainstorming multiple different interpretations and subsequent encapsulations of our project objective. We are looking at ways we can incorporate both the education and entertainment components that we believe are necessary for a successful end product…”