We had to take special care in designing Panther’s looks because of the fact that real panthers (which are actually leopards) are predatory carnivores; and their appearance reflects their nature. They have very piercing eyes, sharp teeth, and specifically the black panther’s trademark dark fur are all characteristics that are not appropriate for the particular children we are targeting with our game because they may be perceived as menacing. Therefore, we gave Panther an appearance that more resembles a domesticated house cat. When her eyes are closed as she sleeps in the story, they arc upward so that it appears as though she’s smiling in her slumber. When she opens her eyes, they maintain their real-world almond shape; however, they depart from their by having reduced luster (reflectiveness) and a muted color palette.
Continuing our Batik-based style, Monkey’s initial design aesthetics incorporate the distinctive white outlines (as are present in all of our animal character models) and the round, organic nature of ancient artistic traditions. We also chose to make such extensive use of curves because they tend to present a soothing appearance, something we believe will appropriately resonate with the children who play our game.