Character Designs

Animal_Characters
The African Batik art style is the basis for all of our character designs. The bold, white outlines and minimalist shading hues give the characters a unique appeal that helps characters stand out in the game, and in player’s minds.
 

Environment Art

Environment_Art
Our environments are inspired by real-world imagery of various African savannah regions. They often have very dry climates and produce tall, light-brown grass and sparse foliage or vegetation. We found the calm gold and tan colors of these regions inspiring for the majority of the game setting, especially since they become so bright during daytime hours. However, there are also lush, green regions that inspired our jungle environments where Monkey and Panther reside.
 

Panther Concept Art

Panther_Face_ConceptPanther_Face_Sleeping_Concept

 

Panther_Sleeping_Concept

We had to take special care in designing Panther’s looks because of the fact that real panthers (which are actually leopards) are predatory carnivores; and their appearance reflects their nature. They have very piercing eyes, sharp teeth, and specifically the black panther’s trademark dark fur are all characteristics that are not appropriate for the particular children we are targeting with our game because they may be perceived as menacing. Therefore, we gave Panther an appearance that more resembles a domesticated house cat. When her eyes are closed as she sleeps in the story, they arc upward so that it appears as though she’s smiling in her slumber. When she opens her eyes, they maintain their real-world almond shape; however, they depart from their by having reduced luster (reflectiveness) and a muted color palette.
 

Monkey Concept Art

Monkey_Concept
 
Continuing our Batik-based style, Monkey’s initial design aesthetics incorporate the distinctive white outlines (as are present in all of our animal character models) and the round, organic nature of ancient artistic traditions. We also chose to make such extensive use of curves because they tend to present a soothing appearance, something we believe will appropriately resonate with the children who play our game.