Week 3: Framework

31 January, 2014

This week we have been focused on setting up the framework for our project and how we are organizing our team work structure.

We started this week by attending a workshop as a team that helped us learn how to narrow down our brainstorming ideas and shift our focus onto one or two ideas.  This led to interesting discussions about the goals of our project as well as the goals of Games for Change as a movement.  As a team, we solidified our problem statement, identified the audience that we are trying to reach, and set our goals for this project.  With all this in mind, we went back and developed our ideas more and selected 3 to pitch to our client.

After pitching our ideas to Emily, she gave us some really great feedback and suggestions to help our project develop even more.  She said we were on the right track, but we just needed to refine our ideas a bit more.  So as a team, we broke off and continued to work hard at refining our ideas.  We discussed previous Games for Change games and analyzed their design.  We discussed potentially partnering with a charity so that our game can have real world effects.

Our producers have been hard at work this week setting up the timeline for our project and setting goals for the team.  They taught the team Scrum and how we will be using it in our project.  They set up a scrum board for us and began planning the sprint goals for our project.  In addition, our artist Jack has been busy working on creating our team logo as well as other pieces of branding for our project throughout the semester.

We ended the week with another meeting with our advisors Ralph and Brenda.  They gave us some helpful advice.  This weekend we are going to push to really refine our ideas so that next week we can bring them to the client and begin prototyping and development.