During week seven our team worked in to complete a playable prototype of our game to test with students at Elizabeth Forward. We added some art assets and worked on getting some prototype controls. We were able to implement some prototype controls using makey-makey, xarcade controls, and a microphone.
On Monday of week 8
We tested our game at Elizabeth Forward. We tested with 12 students and found that students understood the mechanics and who they were in the game. They also seemed to be engaged in playing. However we also realized some things that needed improvement. The geologist side was pretty complicated so students didn’t have enough time to analyze the information they needed to pass on to the driller. This created a pacing problem that made collaboration between the two sides ineffective. We talked with the teachers after testing and they liked our idea of collaboration but also felt that the objectives and goals for each side needed to be clearer, especially for the driller. On Tuesday the majority of our team attended GDC in San Francisco, so our next iteration started after spring break.