The Entertainment Technology Center (ETC-Global) at Carnegie Mellon University offers a two-year Masters of Entertainment Technology degree, jointly conferred by Carnegie Mellon University's College of Fine Arts and School of Computer Science. Carnegie Mellon is relatively unique among universities in being able to offer this kind of degree, as we have both top-quality fine arts and technology programs.
The high concept behind both the Center and the Masters program is to have technologists and fine artists work together on projects that produce artifacts that are intended to entertain, inform, inspire, or otherwise affect an audience/guest/player/participant. A challenge we face developing in new media is bringing together different disciplines therefore, our degree program is focus on interdisciplinary teamwork and innovation.
The ETC-Global does not turn artists into technologists, nor technologists into artists. While some students will be able to achieve mastery in both areas, it is not our intent to have our students master the other skill set. Instead, we intend for a typical student in this program to enter with mastery or training in a specific area and spend his or her two years at Carnegie Mellon learning the vocabulary, values, and working patterns of the other culture. This learning will be evidenced by our graduate's ability to work effectively with colleagues who are experts in many fields.
Philosophy:
The Entertainment Technology Center (ETC-Global) of Carnegie Mellon is built upon three foundational pillars:
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The former is manifest in the two-year Master of Entertainment Technology (M.E.T.) degree program conferred jointly by the university's College of Fine Arts (CFA) and School of Computer Science (SCS).
Carnegie Mellon is rare among universities in being able to offer this kind of degree, as there are both top-quality fine arts programs as well as premiere programs in technologies such as computer science, electrical and computer engineering, and robotics. This allows the entire university to serve as a global resource for ETC students.
Research and innovation, which sometimes occurs in conjunction with corporate partners, involves the development of new processes, tools, and other creations which advance the frontier of what is currently possible in entertainment technology, broadly defined.
Entrepreneurial initiatives within the ETC-Global aim at connecting students with the Donald. H. Jones Entrepreneurial Center within the Tepper School of Business, where ETC students may take classes, in how to establish their own entertainment technology company.
The interdisciplinary design and development process at the ETC-Global requires respectful collaboration and cooperative problem-solving and iterating toward solutions. In the end, this happens best as students learn to communicate and work together toward a common goal that they couldn't achieve on their own.