WEEK 12 – ENDEAVOR

With time running out for the project to end (three more weeks!), we find ourselves sprinting to perfect our product. After last week’s playtests, we had made a list of bugs and features that we had to work on, stat. Some of them included editor fixes such as locking the scene editor or making the buttons more friendly and natural in a user experience perspective. We also needed to find engineering solutions and implement new features, such as having a run function on the editor so that a user need not build the game to test his work, midway through a project. The work seems to be progressing in a good way, and now it is just a matter of scope; how much can we afford to put in before we stop and comb through our project for bugs and refinement.

A crucial deadline we have set for ourselves is before the softs opening at the ETC. On softs, we have a beta version of our product which we’ll be demonstrating to the faculty. They’ll be grading based on our work, and it is expected that we complete our working project by then. Alice’s Adventure already is close to be completed, but there is still a little work to be done in terms of polishing up our experience. We are aiming to have a playtest at the end of Week 13 at a school with teenagers trying out this tool, so that we’ll have good reviews to take back to our faculty. There will be more info on that next week.

We ended this week by presenting our project at the 7th CMU Summit on US-China Innovation and Entrepreneurship. We represented the ETC as a sample project, along with one other past ETC project. Jeremy presented a short introduction and summary of what we’re doing this semester, followed by a sample demo. I’m pleased to say that audience was very impressed and we received lots of kind feedback.