March 14, 2019April 18, 2019Uncategorized Week 7: Adventure Games Aren’t All About Puzzles Last week, we designed a way to build the puzzles progressively, which is our progressive puzzle modules solution. This solution follows the […]
March 13, 2019April 18, 2019Uncategorized Week 6: Progressive Puzzle Modules From last week’s playtest, we found some hidden issues we hadn’t noticed before. One of the biggest issues is that the object-based […]
March 13, 2019April 18, 2019Uncategorized Week 5: First Playtest Last week, we decided our basic puzzle strategy to be object-based puzzle nodes. To test whether the object-based puzzle nodes are powerful […]