Postmortem: The End of the Beginning
We haven’t posted our progress for some time. In the past few weeks, we were busying making our product usable and easily […]
We haven’t posted our progress for some time. In the past few weeks, we were busying making our product usable and easily […]
Last Saturday’s playtest gave us a lot of confidence. Our target audience was able to use our tool to create games. The […]
After the playtest last Friday, this week we kept on adding new features into the tool to support more puzzles. Also, based […]
Last week, we had our tool be able to make adventure games with simple navigation puzzles (like opening the doors with keys, […]
This week, after scheduling through the rest of the semester, we realized that the schedule was a little bit tight. So this […]
In week 8, we were preparing the halves presentation. During the presentation, we talked about our progressive puzzle building design, which had […]
Last week, we designed a way to build the puzzles progressively, which is our progressive puzzle modules solution. This solution follows the […]
From last week’s playtest, we found some hidden issues we hadn’t noticed before. One of the biggest issues is that the object-based […]
Last week, we decided our basic puzzle strategy to be object-based puzzle nodes. To test whether the object-based puzzle nodes are powerful […]
As I mentioned last week, this week we had the quarter’s walkaround! During the quarter, we got tons of great suggestions, and then […]