This week, we began to put the various pieces of our project together to create a digital prototype for our Halves Presentation.
Art Style
Feng finished the art and UI for the in-game math problems and digital manipulatives.
Map
Vaishnavi designed the map that contains the various game levels.
By tapping on the locked boxes, players are presented with a robot, after performing and Xray mini-game, they have the opportunity to fix the robot through completing addition problems.
Start Screen
After Vaishnavi completed the art for the game’s start screen, Aaron imported it into Unity and began animating it. The results can be found in the demo below.
Demo
Aaron designed and implemented the Xray mechanic, Yiheng finished the programming for completing the math problems, and Griva imported and laid out the UI in Unity. With these things complete, we were ready to create a demo, which can viewed below.
Upcoming Challenges
As we move forward into the following weeks, we have many challenges remaining.
- Create a mechanic for addition with regrouping
- Create a mechanic for subtraction
- Design the economy and customization mechanics
- Create 13 distinct robots, with personalities.