Weekly Newsletter – WEEK 6

Weekly Newsletter – WEEK 6

Monday started with a FaceTime call with Elaine who was working remotely from Indiana. Elaine was working on level design with an eye toward teaching the player how to play. Elaine also contacted the folks who might help us with playtest or give us feedback on our game. Milind continued working on the programming of the Artificial Intelligence.  Luna continued working on the tutorial implementation. Kanishk worked on developing the website.

Tuesday and Wednesday mostly went by in heads down work where everyone was doing their bit to make sure that we implement most of the features in our game as we want to be feature locked at halves.

On Thursday, we continued improving the tutorial levels. We also had a process grade meeting with Shirley. We also had a meeting so that the team was on the same page regarding design decisions. The evening mostly went by in preparing for the playtest for Friday. We prepared a questionnaire for ourselves and then also built the latest version of our game on the iPad.

Friday Luna, Elaine and Kanishk traveled to Colonial school to playtest accompanied by Shirley. Milind and Ruchi stayed back to attend the playtest workshop. At Colonial we had a good meeting with the client to figure out our client requirement thanks to Shirley. The main goal of this playtest was to test the tutorial levels and the art characters. We split up to playtest with the kids. Luna and Kanishk were testing the actual game on the iPad and Elaine was testing the art.

It was a good playtest overall and we got a lot of good feedback. We came back and sat down as a team to unpack what we learnt from the playtest. This was a great week overall. Kudos to the team to doing an amazing job.

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