Week 10 began with the halves presentation on Monday in the RPIS. The entire team talked about the process, thought and implementation of the game that had been done till the beginning of week 10. The whole of Monday was basically utilized for halves presentations. In the presentation, each member took on a portion of the slides and spoke about the challenges as well as the execution of computational thinking in our game. The team also showed a tech demo of the game to the faculty and other students. In the end of the presentation, the team answered the questions asked by the faculty as well as other students.
On Tuesday, the team did detailed planning of how the next four weeks should work out and what all should be implemented as well as unpacked about how the halves presentation went. The team also allocated priority to each action that needed to be done as well used a used a scrum method to decide on allocated time on each task.
On Thursday, the team paper prototyped the entire game with visual indicators and UI in place as the player would see on the tablet. Based on this playtest with various willing ETCers, Ruchi was able to figure out the UI required for the theme based on the theme as well player experience. The programmers began working on transferring all the level data into the XML file and also to work on save progress and load progress for the game. Elaine worked on designing the tutorial levels so that even more skills can be incrementally taught to the children.
On Friday, the team met up and discussed the final theme of the game so that the various art assets could be purchased and chosen for integration into the game. One of the feedback from the faculty from halves was that while the art was very good, they didn’t mix well, so the team met in order to find consistent art assets as well as finalize miscellaneous assets. The programmers continued to work on integrating and optimizing their code into XML.