Mon, Feb 8, 2016:
1) Quarter Walk-around
We get lots of feedback about our game and the contents is as followed.
Tue, Feb 9, 2016:
1) Design meeting
We discussed about the game design. We decide the basic elements that we wants to keep and start the design death march
2) Design death-march
Every teammates start game design of their own, and decided to iterate through everyday pitching
Wed, Feb 10, 2016:
1) Design death-march
We had a first design crunch meeting and exchanged the idea and shared feedbacks
Thu, Feb 11, 2016:
1) Design death-march
We had a second design crunch meeting and exchanged the idea and shared feedbacks. Also, we prepared the short version presentation for Quarter sit-down and client meeting
Fri, Feb 12, 2016:
1) Faculty meeting
We pitched our sit-down presentation to Ralph and Brenda. We get some feedback about our game idea.
2) Quarter Sit-down
We pitched our sit-down presentation to several faculties. We get some detail feedback about our game idea.
3) Client meeting
We pitched our sit-down presentation to Tom Corbett, and he gave us a direction to proceed. We decided to merge some of our game design into two, and start working on prototype.