This week we reviewed the playtest results from last Thursday and Friday to determine how the experience design should change to reflect our design goals. We noticed that a map...
This week we broke down our vision for the next three weeks (before Softs) into sprintable chunks of development. Our current gameplay iteration involves no LEGO baseboard (a flat interactive...
This week was focused mostly on getting feedback from a variety of playtest groups, namely the Hunt Library team as well as visitors from the ETC-organized Playtest Day! We wanted...
We created a physical set-up for our LEGO interactive experience using a miniature projector and a Kinect 2 camera sensor hanging from a makeshift stand. We are looking into options...
We're presenting our progress for halves! In order to consolidate our ideas for the halfway point of our semester, we needed to showcase some demos of our technology and gameplay....
Art Progress Our artists created a concept art for the narrative driving our game, which was a zombie student and Scotty helping to get coffee to save the student. Game...
Ideation:Brain Board:How to build this off of initial character controller setup mapped to traditional mario-style game pad (and track switch button)Also how to fit this mechanic narratively into storyPlaytest with...
Ideation Week 5: After hearing the tech exploration report from programmers, we looked at technologies and features with three criteria: stability, feasability, and fun. We narrowed down the recommendations by...
Ideation Week 4: Faculty Feedback and Scoping Concept: a game about a zombie student trying to get coffee, with a projection-mapped terrain board where the zombie walks around (and where...
Logo Design Firstly, I developed different kinds of typography sketches to see which fits the team vision more. What key elements should a good logo have? Since the color value...