Architecture

A big part of the Bowtie development process relies on technology. As you may know, our main goal with this project is to create a flexible and robust interface that would let an operator push certain pre-composed animations to Herb, in order to make him perform the role of an actor. In the process of […]

Observation of Human Expression: Emotional Reference.

Part of our research in Bowtie is trying to understand and interpret the best possible emotions for a robot in order to create the most optimal human robot interaction. As part of this process we executed an Observation of Human Expression that we could use as emotional references to design our animations. We also wanted […]