WEEK SEVENTEEN
One final post. On Monday we made our final presentation to the Staff. We decided to be daring and did a live demo with no hiccups whatsoever. The game …
Spring 2013
One final post. On Monday we made our final presentation to the Staff. We decided to be daring and did a live demo with no hiccups whatsoever. The game …
This week we showcased Webz of War at the BVW Festival, and we couldn’t have asked for it to go any better! The team spent the first half of the …
Can you hear it? It’s the sound of the semester coming to an end. The team spent the week making a lot of tweaks after Spring Carnival and our Soft …
Webz of War is loose! It’s been a very big week for the team. We’ve been in crunch, not for softs, not for finals, but for the Carnegie Mellon University …
Got game; will travel. We spent the week perfecting the gameplay and handling bugs for a single level. Once that was done, we moved into creating multiple levels, each with …
We had some great feedback this week from our client and two professional game designers. The most consistent comment was that our game is just not fun to play. But, …
We did good! Today we presented for Halves–the ETC equivalent of a mid-term exam. We spent the week polishing our game, then gave a 15 minute presentation to faculty and …
There’s something special about watching naive guests play your game for the first time with smiles on their faces. Especially when you’ve spent the week not only adjusting game …
Busy, busy, busy… and loving it! This week we finished a working build of our world. We decided to structure our world around a workout routine, and broke down several …
It has been a very productive week. Having solidified our platform and story last week, we dove right in with creating preliminary art assets and programing game mechanics. We …