We came close to finalizing our menu system, but after meeting with our advisors we decided we needed to start focusing on making working prototypes so we’d have something to show for 1/4s. Ruth suggested we work on a shooting prototype, since that was something everyone agreed would be fun to work on, and told us to pick two other interactions to prototype by Monday.
We began by making a simplified list of interactions we wanted to test, then ranked them in order of priority. For our first wave of prototypes, we settled on throwing a boomerang and balancing on the motion floor, in addition to the already-chosen shooting. We then broke into 3 teams and began working on them simultaneously. Also, on Friday we all gathered in the Cave to watch videos and play demos in order to have a better understanding of how content appears in the Cave.