This week we actually took a step back of sorts.
While we had come up with game ideas last week, after meeting with our advisors it became clear that we needed to start a little more simply, and work from mechanics upwards. Our other producer set up a scrum board, and taught us about sprint planning. We began setting out fairly basic tasks, like ensuring different platforms worked in the Cave, and people began taking ownership of them.
By Friday, we had gotten the PS Move to work, put together a rough design and working prototype of our menu, and started working on getting other platforms up and running. We also started working on our branding material and website, and have rough versions of each. We also put together a list of questions we want to explore in the coming weeks (what we can do with various pieces of technology etc.) which will serve as our road map going forward.